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Snes emulators that work on a 486
Snes emulators that work on a 486





snes emulators that work on a 486
  1. #SNES EMULATORS THAT WORK ON A 486 PATCH#
  2. #SNES EMULATORS THAT WORK ON A 486 PRO#

Super Formation Soccer 96 tested with ID 111E, C7 error.Īccording to DarkAkuma, the only ID that doesn't cause a C7 error for any Hi-res game is ID 1016. Super Formation Soccer 95 tested with ID 10B2, C7 error. Super Formation Soccer 94 tested with ID 1016, menus show correct hi-res text, but the menu goes off screen. Yuu Yuu Hakusho: Tokubetsu Hen = C7 error.

#SNES EMULATORS THAT WORK ON A 486 PRO#

Super Fire Pro Wrestling Queen Special = C7 error. They have been tested before with ID 00, this is specifically to test ID 111E to see if it works. Tested the following type 2 hi-res games with Marvelous' ID (111E). Type 2 hi-res: Games like Super Family Tennis, Super Formation Soccer 94 that use hi-resolution graphics but the hi-res assets (be it backgrounds, menus, text, etc) will be outside the boundaries of the screen. Type 1 hi-res: Games like Secret of Mana, Seiken Densetsu 3 that use hi-resolution graphics but the hi-res assets (be it backgrounds, menus, text, etc) will still show entirely on the screen. I'm going to call hi-res games the following way: Here are the current hi-res ID's available: March 13, 2018, 10:58:50 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

#SNES EMULATORS THAT WORK ON A 486 PATCH#

I thought the high gamma was present all the time and Sluffy's patch just fixed some of it.īut now I see that Sluffy's patch just fixed the gamma issues on hi-res backgrounds found on the menus, but the text boxes still have the issues. Same for European Version of Mystic Quest Legen flickering line patch, which also works on German Version. Patch should probably be added to spreadsheet to not get lost in the thread. No disappearing Textboxes where old Version of the patch made them diappear. Tested the new Illusion of Gaia/Time european Version patch on German Rom.

snes emulators that work on a 486

Will probably Play it again when i have time with the new patch. (i have no clue whats supposed to be wrong in Level 7 I think the Screen background flashed black for a millisecond once,or something like that. Played also through Rendering Ranger R2 completely. Hitting reset lets you make an Emulator save.ġ0A2: Game works Sram does not (so nothing different)ġ0A4: Game works Sram saves only when doing ingame reset (Start select R L) so nothing different. When hitting reset C7ġ0A4: Black Screen no C7. Tested it on headered and unheadered Rom with IDS 0000 10A2 and 10A4ġ0A2: Black Screen. I have no Access right now to my Snes Mini to test the patch. (and slowdown in menus even with -no-lowlatency) This is on a Stock Rom. When you are outside there is correct Gamma in text boxes and menus. In Angela's starting area when you are inside the Castle, you get higher gamma in textboxes an Menus. Hello, Seiken Densetsu 3 does the following with Preset ID 1016.







Snes emulators that work on a 486